What's around me? Spatialized audio augmented reality for blind users with a smartphone
Mobile and Ubiquitous Systems (Mobiquitous) BEST PAPER AWARD
design of a mobile system to provide environmental awareness to the visually impaired community
Vibration Influences Haptic Perception of Surface Compliance During Walking
PLoS ONE
investigation of how the perception of ground surface compliance is altered by plantar vibration feedback
Multimodal Telepresence Systems
IEEE Signal Processing Magazine, Special Issue on Immersive Communications
overview of multimodal signal acquisition, processing, transport, and rendering technologies for next generation telepresence systems
A game platform for treatment of amblyopia
IEEE Transactions on Neural Systems and Rehabilitation Engineering
describes development of a prototype device for take-home use that can be used in the treatment of amblyopia; despite training being relatively intermittent throughout the week, significant improvements were observed
Multiple Angle Viewer for Remote Medical Training
ACM Workshop on Multimedia Technologies for Distance Leaning
design of an interface for a camera array that will enable the mentoring and monitoring of dissections and surgical procedures for medical instructors and students
Simulation Integration for Healthcare Education, Training and Assessment
Digital Information Management
the Health Services Virtual Organization (HSVO) Project has developed a network-enabled platform (NEP) that allows web devices to be coordinated, to talk to each other, to control each other, to use services from elsewhere, to use each other as services
Probabilistic Tracking of Pedestrian Movements via In-Floor Force Sensing.
Canadian Conference on Computer and Robot Vision
a probabilistic approach to the tracking and estimation of the lower body posture of users moving on foot over an instrumented floor surface; we use this data to track body posture in 3D space using Bayesian filters with a switching state-space model
Design of a Vibrotactile Display via a Rigid Surface
IEEE Haptics Symposium BEST PAPER AWARD
analysis, optimized redesign and evaluation of a high fidelity vibrotactile interface integrated in a rigid surface
Interaction Capture in Immersive Virtual Environments via an Intelligent Floor Surface
IEEE Virtual Reality
techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments
Contact Sensing and Interaction Techniques for a Distributed, Multimodal Floor Display
IEEE 3D User Interfaces
novel interface and set of techniques enabling users to interact via the feet with augmented floor surfaces
Exploring the role of latency and orchestra placement on the networked performance of a distributed opera
Presence
Can opera be performed if the singers are standing on different stages in different countries?
Human-Computer Interaction
Chapter in Wiley Encyclopedia of Computer Science and Engineering, ISBN 978-0-471-38393-2, Benjamin W. Wah, ed., Vol. 3, 1529-1542.
A tutorial overview of the field of HCI, including history, use and context, human characteristics, usability principles, design and evaluation principles, interaction paradigms, related domains, risks of computer technology, and challenges ahead.
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